Tuesday, December 21, 2010

Cross platform networking

Guess what? I intend to release the game for both Windows and Linux. I'm developing on a Kubuntu Linux box by the way.

I will be using boost::asio for the networking part. It's an awesome library, I have to tell you this. It makes up for STL's lack of sockets. How can you live in an Internet centered world and not include sockets in the C++ standard?

Anyways, I am working on enabling the game to connect to the website and create accounts/ log in. I find myself waking up at 5 am in the morning and just coding away. I think I'm most productive in the morning, but that's just me.

Let me know what you think.